27 October 2026
Give your team freedom to work on their tasks while keeping control over the rest of the project
A shared link gives access to the entire project, and one accidental change can disrupt the balance. To avoid this, configure rights for each role: grant full access, leave read-only or commenting access, or hide certain materials. If you need to restrict access to a specific folder or card, use the \"Set up access\" feature. Thanks to permission inheritance, you won't have to set rules manually for every element in the project.
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26 October 2026
Everyone edits everything - roles that say who is who
A shared project gives the whole team access, but the team is not one person. Roles describe the position, rights describe the tasks: set them up once in the settings and stop counting all-or-nothing access.
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23 October 2026
Decisions drown in chat โ discuss them where the game design work happens
Decisions made in a messenger get lost in the conversation within a couple of days. Discuss work topics where you actually work on them: leave comments on individual blocks, and use the Discussions section for project-wide topics. Reply to messages, add reactions, and keep all the project context in one place.
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22 October 2026
Two-week plans fall apart? Organize work into sprints and track deadlines on a Gantt chart
When the plan is scattered across spreadsheets and chats, it becomes hard to tell how the work is progressing after just a couple of days. Create a sprint with dates and a goal, add tasks from the board, and track deadlines visually on the Board, List, Calendar, or Gantt chart.
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21 October 2026
If your task board became a junk drawer: how to tidy up with backlog, archive, and columns
When you try to fit absolutely everything on the board, it becomes hard to make sense of. Keep new ideas in the backlog, finished tasks in the archive, and tune the columns to your real workflow.
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