28 October 2026
Project history: from the first change to the last
Something changed in the project, but no one remembers who and when made the edit? In IMS Creators there's a \"Changes\" section where you can view the team's action history, see what data was changed and by whom, restore a previous version, or save it as a separate copy.
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27 October 2026
Give your team freedom to work on their tasks while keeping control over the rest of the project
A shared link gives access to the entire project, and one accidental change can disrupt the balance. To avoid this, configure rights for each role: grant full access, leave read-only or commenting access, or hide certain materials. If you need to restrict access to a specific folder or card, use the \"Set up access\" feature. Thanks to permission inheritance, you won't have to set rules manually for every element in the project.
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26 October 2026
Everyone edits everything - roles that say who is who
A shared project gives the whole team access, but the team is not one person. Roles describe the position, rights describe the tasks: set them up once in the settings and stop counting all-or-nothing access.
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17 October 2026
Nobody understands who is doing what? Build your work on a single task board
While tasks exist only in chats and in a colleague's memory, it is hard to sort out the statuses. A task board inside the project makes the work easier: you can see at once what is already in progress, what is waiting for its turn and where obstacles have appeared.
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13 October 2026
Edit in the browser, launch on desktop: one loop without version confusion
Changed a value in the browser but the game still uses the old one? Two-way sync will bring the change to your local folder, auto-export will update the engine file, and comments will keep the discussion right on the element.
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