IMS Creators for Dialogue Systems

Visual Dialogue Editing Without Programming

Create complex multilingual dialogue systems without programming using an intuitive block editor.

Visual Dialogue Branching
Visual Dialogue Branching

Build dialogue trees by dragging blocks, setting conditions for lines and response options to appear

Variables and Flags Support
Variables and Flags Support

Configure saving player choices between dialogues and create complex plot forks

Deep Line Customization
Deep Line Customization

For each character phrase set: emotions, gestures, display duration, appearance conditions and additional effects

Flexible Trigger System
Flexible Trigger System

Set up events that will trigger during or after a line: changing game variables, launching animations, activating quests and more

Multilingual Support
Multilingual Support

Work with localizations right in the editor: parallel editing of lines in different languages, visual highlighting of untranslated phrases, export/import of localization files

Export to Game Engines
Export to Game Engines

Finished dialogues can be exported in JSON format for use in Unity, Unreal and Godot

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