Visual Dialogue Editing Without Programming
Create complex multilingual dialogue systems without programming using an intuitive block editor.
Create complex multilingual dialogue systems without programming using an intuitive block editor.
Build dialogue trees by dragging blocks, setting conditions for lines and response options to appear
Configure saving player choices between dialogues and create complex plot forks
For each character phrase set: emotions, gestures, display duration, appearance conditions and additional effects
Set up events that will trigger during or after a line: changing game variables, launching animations, activating quests and more
Work with localizations right in the editor: parallel editing of lines in different languages, visual highlighting of untranslated phrases, export/import of localization files
Finished dialogues can be exported in JSON format for use in Unity, Unreal and Godot