A powerful parameter editor with no coding required. Build custom entity types, tune balance, and change game characteristics in real time — then export everything to Unity, Unreal, or Godot as clean JSON and CSV.
Items in one spreadsheet, characters in another, quests in the design doc. Nothing is linked, and nobody can find the real numbers.
Changing one stat means digging through scripts and configs — a job for programmers, not designers. Iteration grinds to a halt.
Someone "fixed" the sword damage last week and nobody noticed. There's no history, so there's no way to know what changed — or undo it.
Design data lives in the docs; the engine reads its own format. Every sync is manual, slow, and full of mismatches.
IMSC is the fix: game data as structured, versioned entities — editable without code, referenced across the whole project, and exported to engines in one click.
No code, no schema files. Build new game entities with an intuitive visual editor — define the fields, types, and relationships that your game actually needs. Items, characters, quests, skills — anything you can model, you can manage.
All game parameters are stored in a structured form, with quick search and powerful filtering. Find any item, character, or quest in seconds — and see exactly how it relates to the rest of the project.
Apply changes to groups of objects combined into collections simultaneously, through a convenient batch-processing interface. Rebalance an entire weapon tier or update every quest reward — without touching them one by one.
Track edit history and revert to previous parameter versions at any time. Know who changed what, when, and why the numbers moved — so experiments never get lost and mistakes never stick.
The system automatically converts exported data from JSON and CSV files into your desired format, for easy integration with game engines. Export tuned values for Unity, Unreal Engine, and Godot — and PDF or Markdown for the team docs.
per teammate · Yearly billing
For teams tuning game data together — shared entities, live edits, and engine export, with a 30-day free trial.
open source (MIT)
The same data editor as a local-first app — free forever, no account needed.
Ready to upgrade to PRO? Buy now — the full cloud workspace for your team, with the same data you already have.
Trying the cloud is free for 30 days — no credit card. The Desktop app stays free forever.
Prices are per teammate and do not include tax (calculated at checkout based on your country).
Need IMS Creators on your own infrastructure? Look our special offer →
Adjust character, item, and mechanic parameters and watch the results update live — no project reload, no waiting.
See who changed what, when. Review edits, restore older versions, and keep balance decisions traceable.
Tables, enums, links, and validation on every field — the structure designers expect, without writing a schema by hand.
Export entities to JSON or CSV in the shape your engine expects — Unity, Unreal, Godot.
Connect items to characters, quests to dialogue, mechanics to balance — and keep it all consistent.
Designers and programmers edit the same data live, with roles, access control, and conflict-free updates.