Feature · Data management · Cloud & Desktop

Game data your team and engine can actually read.

A powerful parameter editor with no coding required. Build custom entity types, tune balance, and change game characteristics in real time — then export everything to Unity, Unreal, or Godot as clean JSON and CSV.

Custom data types, no code Bulk editing & filters Change versioning & rollback Real-time editing JSON · CSV · engine export Works offline (Desktop)
imsc.space · Wings of Freedom · Data ● live
This is a real project — open Wings of Freedom · Data in a new tab and explore it.
Demo project
The problem

Your balance lives in a dozen messy files.

🗂️
Data scattered everywhere

Items in one spreadsheet, characters in another, quests in the design doc. Nothing is linked, and nobody can find the real numbers.

💻
Tuning requires code

Changing one stat means digging through scripts and configs — a job for programmers, not designers. Iteration grinds to a halt.

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No version control

Someone "fixed" the sword damage last week and nobody noticed. There's no history, so there's no way to know what changed — or undo it.

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Re-typing into the engine

Design data lives in the docs; the engine reads its own format. Every sync is manual, slow, and full of mismatches.

IMSC is the fix: game data as structured, versioned entities — editable without code, referenced across the whole project, and exported to engines in one click.

Custom data types

Design your own entities with a visual editor.

No code, no schema files. Build new game entities with an intuitive visual editor — define the fields, types, and relationships that your game actually needs. Items, characters, quests, skills — anything you can model, you can manage.

  • Visual type designer — fields, types, and validation without code.
  • Entities link to worldbuilding, quests, tasks, and dialogues.
  • Change a type and the whole project updates consistently.
Custom data types designed with a visual editor
Centralized storage

Every number in one place.

All game parameters are stored in a structured form, with quick search and powerful filtering. Find any item, character, or quest in seconds — and see exactly how it relates to the rest of the project.

  • Structured parameters with search and filters built in.
  • Cross-references between items, characters, and quests.
  • One source of truth for designers and the engine.
Centralized game data storage with search and filters
Bulk editing

Change fifty items in one move.

Apply changes to groups of objects combined into collections simultaneously, through a convenient batch-processing interface. Rebalance an entire weapon tier or update every quest reward — without touching them one by one.

  • Select collections and edit many entities at once.
  • Batch updates stay fully versioned and traceable.
  • Rebalance fast and see the impact immediately.
Bulk editing of game data collections
Change versioning

Full history. Instant rollback.

Track edit history and revert to previous parameter versions at any time. Know who changed what, when, and why the numbers moved — so experiments never get lost and mistakes never stick.

  • Complete edit history for every entity.
  • One-click restore of any previous version.
  • Accountable changes — know who tuned what.
Change versioning and rollback for game data
Engine-ready export

From your project into the engine.

The system automatically converts exported data from JSON and CSV files into your desired format, for easy integration with game engines. Export tuned values for Unity, Unreal Engine, and Godot — and PDF or Markdown for the team docs.

  • JSON and CSV export in the shape your engine expects.
  • Automatic conversion — no manual reformatting.
  • Designers and the engine read the same source of truth.
Centralized game data storage with search and filters
One system · two ways to build

Cloud with your team, or files you own.

Start free
Cloud workspace
$4/mo

per teammate · Yearly billing

For teams tuning game data together — shared entities, live edits, and engine export, with a 30-day free trial.

  • 30-day free trial · no credit card
  • Shared entity types & live data edits
  • Granular access control & roles
  • Engine export & AI team-assist
Desktop app
$0/forever

open source (MIT)

The same data editor as a local-first app — free forever, no account needed.

  • Works fully offline, files on your disk
  • Open formats: Markdown + JSON
  • No account, no lock-in — data you own
  • Sync cloud projects to your desktop (PRO)
Download for free
PRO upgrade · Cloud

Ready to upgrade to PRO? Buy now — the full cloud workspace for your team, with the same data you already have.

Buy now

Trying the cloud is free for 30 days — no credit card. The Desktop app stays free forever.

Prices are per teammate and do not include tax (calculated at checkout based on your country).

Need IMS Creators on your own infrastructure? Look our special offer →

What you get

Everything a data team should have.

Real-time editing of game parameters
Real-time editing

Adjust character, item, and mechanic parameters and watch the results update live — no project reload, no waiting.

Change history of game data
Change history

See who changed what, when. Review edits, restore older versions, and keep balance decisions traceable.

Structured fields and tables in game docs
Structured fields

Tables, enums, links, and validation on every field — the structure designers expect, without writing a schema by hand.

Engine-ready data export for Unity, Unreal, Godot
Engine-ready export

Export entities to JSON or CSV in the shape your engine expects — Unity, Unreal, Godot.

Cross-links between game entities
Links & references

Connect items to characters, quests to dialogue, mechanics to balance — and keep it all consistent.

Collaborating on game data in real time
Team collaboration

Designers and programmers edit the same data live, with roles, access control, and conflict-free updates.

FAQ

Questions, answered.

No. Build custom entity types with a visual editor and manage every parameter through a clear interface. Programmers can focus on the engine.
JSON and CSV for Unity, Unreal Engine, and Godot, with automatic conversion into your target format. Plus PDF and Markdown for documentation.
Yes. Combine objects into collections and apply batch edits through a dedicated bulk-editing interface — rebalance whole tiers or systems in one move.
Yes. Every change is tracked with full history, and you can restore any previous version of any parameter with one click.
Spreadsheets store rows, not relationships. Here entities link to your worldbuilding, quests, and tasks, keep full version history, and export straight into game engines — one source of truth instead of many files.
Yes. The Desktop app is free forever and works offline without an account. The cloud workspace starts with a 30-day free trial, no credit card.

Stop re-typing your game into the engine.

Start managing game data in the cloud — or keep it as free files on your desktop. One system, your numbers, always in sync.