Blog
All hands on deck! It's time to weigh anchor and set sail — this time our ship has arrived at a new port of opportunities: the task import feature, level editor improvements, and much more.
Greetings, gamedevs! We've just released a major update that will make your project work even more efficient and organized. We've reimagined navigation, given search a superpower, and introduced new tools for visually designing levels. Let's break it all down, like the contents of a chest in a dark cave!
Hello everyone! What have you accomplished this week? What are your plans for the next one? We have significantly improved the planning function, added precision and new features to the level editor, and also... I wonder what will happen next? Read on ->
Get ready to power up your gamedev arsenal! We've sharpened and relaunched the collections system—managing your data is now absolutely epic.
We believe the best ideas are born from dialogue. Your feedback is the paint that helps us picture the future of our updates. Thank you for your ideas! We were happy to implement some of them in this release.