29 October 2026
How much time will a task take? Estimates and time tracking in the project
In a meeting, a task seems simple and everyone is sure it will take a couple of days, but over time it's hard to remember what the estimate was based on. In IMS Creators, you can specify the expected time for each card in hours or story points, and then track actual time spent. This way you can compare plans with results and estimate future tasks more accurately based on real data, not guesswork.
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23 October 2026
Decisions drown in chat — discuss them where the game design work happens
Decisions made in a messenger get lost in the conversation within a couple of days. Discuss work topics where you actually work on them: leave comments on individual blocks, and use the Discussions section for project-wide topics. Reply to messages, add reactions, and keep all the project context in one place.
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22 October 2026
Two-week plans fall apart? Organize work into sprints and track deadlines on a Gantt chart
When the plan is scattered across spreadsheets and chats, it becomes hard to tell how the work is progressing after just a couple of days. Create a sprint with dates and a goal, add tasks from the board, and track deadlines visually on the Board, List, Calendar, or Gantt chart.
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21 October 2026
If your task board became a junk drawer: how to tidy up with backlog, archive, and columns
When you try to fit absolutely everything on the board, it becomes hard to make sense of. Keep new ideas in the backlog, finished tasks in the archive, and tune the columns to your real workflow.
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20 October 2026
\"Owner - Watcher - Deadlines\": why having lots of overseers doesn't save deadlines and how to pin a task's finish to one specific person
Guesswork keeps the team from moving forward. Assign an owner, add watchers, and set dates - that turns the board from a list of tasks into a clear work plan.
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