Klondike is digital dice-board adventure game where you step into the boots of a prospector during the late 19th-century Gold Rush, inspired by the works of Jack London
Key features:
- competitive spirit
- resource management
- no battles
- random events
Game design docs: https://ims.cr5.space/app/p/ZX63EBoX/klondaik-en/a/n/gdd-about
We're starting a series of posts about how IMS Creators helps, using a real-world development example.
The game starts with an idea that can be easily and visually represented in our Game Design editor.
So, imagine the late 19th century, the gold rush. You're playing the role of a gold prospector, eager to stake his claim to the most gold-bearing fields and become a legend in the Yukon. It will be a dice board game-like experience, without combat, but with a competitive spirit, resource management, and random events (imagine Pathway or FTL, where the developers created a global map but forgot to implement the combat...)
We've divided the editor into separate sections:
- Description of core gameplay
- Description of lobby activities
This is what the idea looks like at the beginning of development.
https://ims.cr5.space/app/p/ZX63EBoX/klondaik-en
We'll follow the entire process from the conception of an idea and its evolution to the game's release, and how IMS Creators will help you along the way.