Klondaik - en

[[t:Description]]

Klondike is digital dice-board adventure game where you step into the boots of a prospector during the late 19th-century Gold Rush, inspired by the works of Jack London

Key features:

  • competitive spirit
  • resource management
  • no battles
  • random events

Game design docs: https://ims.cr5.space/app/p/ZX63EBoX/klondaik-en/a/n/gdd-about

Digging deeper into Klondike - Days 3-7


​After collecting feedback, communicating inter-team and inter-self, we realized we needed to adjust our concept. We needed to make mission progression less random and more manageable.


The game is now more about managing resources in a limited environment than a dice simulator. However, risk hasn't been eliminated – we still want to create a sense of adventure, and in adventures, something always goes wrong. What changed in the concept?

  • We introduced a new resource, Luck, which allows you to reroll any die rolled. This is a very rare resource that makes risk manageable. Should you reroll the die to avoid injury at the beginning of the journey? Or save it for the final sprint at the end of the track to overtake your opponents? It's up to you to decide and build your game strategy.
  • We've clarified the rules for different types of cells. For example, dangerous cells now block you only if you decide to move at random and haven't scouted the tile. We've also added guaranteed positive cells, such as the Source and the Settlement – ​​they will be visible on the map in advance, allowing you to plan your route accordingly.
  • We've refined the mechanics of equipment cards (now action cards). Building the right deck is now an integral part of the game.
  • We've added more tactical actions that players can perform on their turn, and we've refined other details.

The refined concept can be viewed at this link: https://ims.cr5.space/app/p/ZX63EBoX/klondaik-en/a/5e5767ad-b0f0-4336-846e-ac66f4b9d706


The development of a concept is a natural process. To avoid fear of making changes to the concept, IMS Creators (https://ims.cr5.space) features a file revision history. Here you can always revert back.



And to keep your colleagues from guessing what's changed in the game design document, IMS Creators marks modified files and blocks.



A list of all changes can also be tracked in a special "Changes" section.



This way, you and your team will always be aware of what exactly has changed in the game design document.

But we weren't just working on the concept. Our simple prototype continues to grow:

  • We've refined map generation; cell types are now assigned so that it's reasonable to take not only shortcuts but also detours to replenish supplies.
  • We've improved the generation and display of player cards.
  • We've added walking bots (the most basic kind).



We'll continue to build the prototype, taking into account the refined mechanics.


Mi

We're starting a series of posts about how IMS Creators helps, using a real-world development example.


The game starts with an idea that can be easily and visually represented in our Game Design editor.


So, imagine the late 19th century, the gold rush. You're playing the role of a gold prospector, eager to stake his claim to the most gold-bearing fields and become a legend in the Yukon. It will be a dice board game-like experience, without combat, but with a competitive spirit, resource management, and random events (imagine Pathway or FTL, where the developers created a global map but forgot to implement the combat...)



We've divided the editor into separate sections:

- Brief game description

- Description of core gameplay

- Description of lobby activities

- Mission types

- Other ideas


This is what the idea looks like at the beginning of development.

https://ims.cr5.space/app/p/ZX63EBoX/klondaik-en


We'll follow the entire process from the conception of an idea and its evolution to the game's release, and how IMS Creators will help you along the way.

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aboutGamePage.name: Klondaik - en
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common.date.month.1 2026
common.date.month.2 2026
common.date.month.3 2026