Speeding up game mechanics settings

Set parameters and balance settings within the game-design document
Quickly export them into a programmer-friendly format
Import parameters into any game engine

Templates and structures

Any section of the game-design document can become a template for another
Flexible structures are your secret weapon against duplication and input errors
The concept has changed and you need to add a new characteristic to all characters? Making changes to the template will protect against human error when editing elements in bulk

Easily Maintainable Game Design Document

Linking GDD to tasks
Cross references between pages
The page is assembled from blocks like a constructor
Attaching external files
Structuring through folders
Share document
Tracking change history
Saving a local copy of a document
Exporting configurations to engines
Recovery via import
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