About game

This is the title block of your document. Usually, the name of the game and authors are written here

Rexal


Authors: Hideo Molyneux, Sid Kojima, Peter Mayer


Creation date: 07/06/2024

Brief description
This section contains a brief description of the game. It is important that the description contains both core gameplay elements and the narrative context of the game.


Vertical space shooter with relaxing gameplay. The player controls an invulnerable spaceship, shoots at enemies, and enjoys the music. The most simple gameplay.

USP and Game focus
USP are features that make your game stand out from similar ones on the market. Answers the question: “Why will people buy my game?”


Game focus is the core key values ​​that convey the target gaming experience in your game. They will become the foundation of your game design.


  • Relaxed gameplay
  • Feelings of comfort
Game characteristics
This lists the key characteristics of your game.

Theme is the main idea of ​​your work.
Mood is the emotional coloring of the game.
Genre - what genre the game belongs to. Here it is useful to list all the important genre, subgenre components and qualifying words.
Setting is the contextual shell of your game. The game world in which the events of the game take place. The setting can be custom or one of the popular well-known ones.
Target Audience - a portrait of your future player. Try to describe as accurately as possible the person who will want to play your game.
Target Platform - the main technological platform for launching your game and distribution method.
Technology - what engine is at the heart of the game.
Monetization - what is the business model for distributing the game or operating the game.


Theme: Space.

Mood: Relaxed.

Genre: Vertical scroller.

Setting: Space fantasy.

Target Audience: Users of the IMS platform.

Target Platform: Web.

Technology: Godot.

Monetization: Donations.