Welcome! ๐ŸŽ‰

Your game development journey starts here.

๐Ÿš€ Quick Start Guide

1. ๐Ÿ“Review and complete the game design document for your game.

  • This template represents the basic structure of a platformer game. Please note that this is not documentation for a specific released game.
  • All materials are clearly structured into thematic folders for convenient work on the game (but you can freely rearrange them as you wish):
    • ๐Ÿ“ Mechanics contains descriptions of individual game mechanics (see Hero control example).
    • ๐Ÿ“ Playable Characters contains descriptions of the characters the player can choose to play through levels.
    • ๐Ÿ“ Non-Playable Characters: Friendly NPCs the player may encounter.
    • ๐Ÿ“ Enemies: Enemy descriptions are found here.
    • ๐Ÿ“ Levels: Game level prototypes
    • ๐Ÿ“ Attacks: A folder containing attack abilities
    • ๐Ÿ“ Abilities: A folder containing other abilities
    • ๐Ÿ“ Traps: A description of how traps work
    • ๐Ÿ“ Items: Items picked up during gameplay
    • ๐Ÿ“ Interactive Objects: A description of other objects in the level that can be interacted with.
    • ๐Ÿ“ Types: A folder containing basic objects (e.g. Trap, Enemy , Ability, etc.). Here you can define your own types.

๐Ÿ‘‰ Go to Contents


2. ๐ŸคInvite your team


3. โš™๏ธ Export to Your Engine

  • Any game design element can be used as a base to set the structure of your game entities, for example: Character
  • The specified parameters of game entities can be exported to your local game project using the Sync section


โœ๏ธ Share Your Progress

  • Create a public game card and publish development diaries - a sure way to find like-minded people and attract an audience