Your game development journey starts here.
๐ Quick Start Guide
1. ๐Review and complete the game design document for your game.
- This template represents the basic structure of a platformer game. Please note that this is not documentation for a specific released game.
- All materials are clearly structured into thematic folders for convenient work on the game (but you can freely rearrange them as you wish):
- ๐ Mechanics contains descriptions of individual game mechanics (see Hero control example).
- ๐ Playable Characters contains descriptions of the characters the player can choose to play through levels.
- ๐ Non-Playable Characters: Friendly NPCs the player may encounter.
- ๐ Enemies: Enemy descriptions are found here.
- ๐ Levels: Game level prototypes
- ๐ Attacks: A folder containing attack abilities
- ๐ Abilities: A folder containing other abilities
- ๐ Traps: A description of how traps work
- ๐ Items: Items picked up during gameplay
- ๐ Interactive Objects: A description of other objects in the level that can be interacted with.
- ๐ Types: A folder containing basic objects (e.g. Trap, Enemy , Ability, etc.). Here you can define your own types.
๐ Go to Contents
2. ๐คInvite your team
- Use Kanban boards and task lists to manage development
- Link tasks to game design elements to track overall progress
3. โ๏ธ Export to Your Engine
- Any game design element can be used as a base to set the structure of your game entities, for example: Character
- The specified parameters of game entities can be exported to your local game project using the Sync section
โ๏ธ Share Your Progress
- Create a public game card and publish development diaries - a sure way to find like-minded people and attract an audience